project type
Product Design
year
2024
role
UX/UI Designer

PINiT is a local discovery app concept designed to help users save, revisit, and explore places around them. Built for people adjusting to a new city or town, the app uses personalized recommendations, reviews, challenges, and rewards to make local exploration feel more approachable.

The concept responds to the feeling of being unfamiliar with a new city or town. PINiT gives users a more personalized way to discover places that align with their interests, build confidence in their surroundings, and create reasons to explore without waiting on others.

Bright color, rounded typography, and custom in-app icons helped create a playful interface language around discovery, saved places, rewards, and local exploration.

The iPhone prototype moves users from onboarding into a personalized discovery dashboard. From there, users can explore pinned locations in more detail, track PiNNINGS and rewards, and manage favorite places, past PiNS, and reviews through their profile.
The prototype shows how PINiT moves from a static interface into a functional product experience, connecting onboarding, personalized discovery, rewards, and saved activity into one flow.

The Apple Watch prototype brings PINiT into the moments users are already moving through. Nearby PiN notifications, a simplified home screen, and quick challenge access make the experience feel immediate, glanceable, and easy to act on in real time.

PINiT turns unfamiliar surroundings into places worth exploring. Through playful interaction, personalized discovery, and reward-based engagement, the concept helps users move through their city with more curiosity and confidence.







